Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jul 19, 2005, 06:45 AM // 06:45   #1
Lion's Arch Merchant
 
Synthos's Avatar
 
Join Date: Mar 2005
Advertisement

Disable Ads
Default Clientside Mapping..

Just a bit of wishfull thinking.

I know that this would never ever happen in Guild Wars, but dont you think that Clientside mapping would take a big step in helping Guild Wars along or even save the game? I used to LOVE to map in a game called Tribes 2, I actually stopped playing the game and just exclusively mapped. Just think about the possibility of client side maps streamed to you and provided to you to download as needed. It would definately solve the lack of PVE.

The reason why Tribes 2 lasted so long is because there was CONSTANTLY new and exciting content, some of the new maps absouloutely rocked and there were very talented mapmakers lending there talents to the game.

I know that this will never happen, because Areanet seems to be as stubborn as my grandma with issues. And i could just imagine the exploits that this might cause. But for now its just a bit of wishfull thinking..

Why is RPG games so plauged with exploits! In FPS most people dont even care about exploits because if your good you can match it, it just isnt an issue in most games. ANd trust me, as soon as i get my new computer, im gone from this game.

Last edited by Synthos; Jul 19, 2005 at 06:50 AM // 06:50..
Synthos is offline   Reply With Quote
Old Jul 19, 2005, 06:55 AM // 06:55   #2
Academy Page
 
 
Join Date: Jun 2005
Location: Central Massachusetts
Guild: Legion of Gweep
Profession: Mo/Me
Default

Are you insinuating Tribes 2 was "good", and not the vile bastian of all that was crappy sequal?

However, you do bring up a good point about creating levels. I have no idea how it would fit in, and if ANet would even release the tools it uses, and even if it doesn't just use super expensive pro mapping tools rather than some map gen tool made in-house. It would be kinda fun to run some user submitted maps, and maybe some interesting scenerios, a-la StarCraft's feature of the same name. Never could get enough of Matrix Maps....
Sleazy_D is offline   Reply With Quote
Old Jul 19, 2005, 06:56 AM // 06:56   #3
Lion's Arch Merchant
 
AceSnyp3r's Avatar
 
Join Date: May 2005
Guild: Work in Progress [WIP]
Default

For every good Tribes map you played, there were probably at least 50 bad, horrible, or unbearable ones. Same with UT/UT2004, and it would be the same in this case too. I'd really rather not be forced to play crap to get further into the game
AceSnyp3r is offline   Reply With Quote
Old Jul 19, 2005, 06:57 AM // 06:57   #4
Lion's Arch Merchant
 
Synthos's Avatar
 
Join Date: Mar 2005
Default

Quote:
Originally Posted by Sleazy_D
Are you insinuating Tribes 2 was "good", and not the vile bastian of all that was crappy sequal?

However, you do bring up a good point about creating levels. I have no idea how it would fit in, and if ANet would even release the tools it uses, and even if it doesn't just use super expensive pro mapping tools rather than some map gen tool made in-house. It would be kinda fun to run some user submitted maps, and maybe some interesting scenerios, a-la StarCraft's feature of the same name. Never could get enough of Matrix Maps....
I never played Tribes 1..
But i thought 2 was pretty good. Besides, all the old tribes 1 maps were redone in 2 anyway.

Quote:
Originally Posted by AceSnyp3r
For every good Tribes map you played, there were probably at least 50 bad, horrible, or unbearable ones. Same with UT/UT2004, and it would be the same in this case too. I'd really rather not be forced to play crap to get further into the game
Thats what the fansites are for though, people see ones they like and spread the word and ratings are formed.
Synthos is offline   Reply With Quote
Old Jul 19, 2005, 07:19 AM // 07:19   #5
Academy Page
 
Join Date: May 2005
Guild: Stoats if Necessary
Profession: W/Mo
Default

Quote:
Originally Posted by Sleazy_D
Are you insinuating Tribes 2 was "good", and not the vile bastian of all that was crappy sequal?
Tribes 2: The Thinking Man's RTS.
Sair is offline   Reply With Quote
Old Jul 19, 2005, 08:00 AM // 08:00   #6
Jungle Guide
 
Join Date: May 2005
Default

I can imagine GW turning into Warcraft 3, where everyone plays plagiarised, crappy maps, plus DotA.
theclam is offline   Reply With Quote
Old Jul 19, 2005, 08:17 AM // 08:17   #7
Lion's Arch Merchant
 
Synthos's Avatar
 
Join Date: Mar 2005
Default

Quote:
Originally Posted by theclam
I can imagine GW turning into Warcraft 3, where everyone plays plagiarised, crappy maps, plus DotA.
Wow.. That would be allot better then playing the same thing over and over till your bored to tears wouldnt it?

I dont know about you, but i can certainly think of some good maps. Ones that actually utilize the other classes besides warriors and monks. The missions in the game are actually quite boring and similar gameplay wise, i can definately think of some very interesting missions.

Last edited by Synthos; Jul 19, 2005 at 08:24 AM // 08:24..
Synthos is offline   Reply With Quote
Old Jul 19, 2005, 11:44 AM // 11:44   #8
Desert Nomad
 
DrSLUGFly's Avatar
 
Join Date: May 2005
Location: European Server or International
Default

perhaps they could have maps, and you designate the level and type of mobs that appear and where they appear, after which you submit it and on the server side the mobs and drops are added. This would help keep people from intentionally designing exploits and cheats perhaps.

Quote:
Originally Posted by theclam
I can imagine GW turning into Warcraft 3, where everyone plays plagiarised, crappy maps, plus DotA.
Quote:
Originally Posted by theclam
crappy maps, plus DotA.
Quote:
Originally Posted by theclam
PLUS DotA.
Dude!!! I last an average of 2 or 3 months for games, some only a couple weeks. because of DOTA and DOTA alone, WC3 lasted me nearly 2 years!
DrSLUGFly is offline   Reply With Quote
Old Jul 19, 2005, 12:15 PM // 12:15   #9
Krytan Explorer
 
Lost's Avatar
 
Join Date: Jun 2005
Location: Hell's Precipice
Default

Well, if they designated a special area where you could talk to an NPC and select a list of custom maps to explore, I suppose that could be interesting. Although I can just see people creating maps and piling on mobs of high level melee creatures eager to be farmed to death. Or maybe a map full of 300 chests! Woohoo!
Lost is offline   Reply With Quote
Old Jul 19, 2005, 12:37 PM // 12:37   #10
Krytan Explorer
 
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
Default

If they could it would be a master stroke, just releasing a toolkit, and new textures to use every few months.
As the main prog lang used is C++, they could go down the path NWN went. As a game NWN beats GW hands down as a rpg. For PvP GW is the best there is currently on the market, but as for RPG, there are alot of better titles out there.
3 years and still going strong thousands of online servers, enough variety in the user content so that you can find everything a RPG / Roleplayer could want ever need.
The graphics are dated and thats its only down point.
The reason it is so good, is the freedom you get with the toolset. Player made content is a mixed bag, there maybe alot of rubbish, but there is also a lot of stuff which actually surpasses the original game specs and designs.
Also you actually find alot of the really good stuff is made by not only hobbiest, but freelance games devs who are either out of work or taking a break.
Shadow_Avenger is offline   Reply With Quote
Old Jul 19, 2005, 01:38 PM // 13:38   #11
Krytan Explorer
 
Join Date: May 2005
Default

So go play NwN ...
Drakron is offline   Reply With Quote
Old Jul 19, 2005, 02:50 PM // 14:50   #12
Frost Gate Guardian
 
viet's Avatar
 
Join Date: May 2005
Location: cali, usa
Guild: The Samurai Demons
Profession: Mo/W
Default

warcraft3 is something special. Dota was nice until they uberized everythin.
i also love DawnoftheDead3. u can up to lvl 99.
i would be so happy if they released toolsets for GWs!
& let us make our own customs.

would u want to play a charr barbarian? very ferocious.
viet is offline   Reply With Quote
Old Jul 19, 2005, 03:00 PM // 15:00   #13
Banned
 
Algren Cole's Avatar
 
Join Date: Jun 2005
Default

rofl @ your comment about FPS.

Counter Strike is the single most hacked game in the history of video games....the exploits in that game are so rampant CAL has to change their rules multiple times a season.


I do agree with you, however it would need to be controlled mapping. i.e. you make and submit a map for approval before it were streamed to live players. ofcourse this would require going through beta stages for every map created. Ofcourse this would be quick and effortless for alot of the maps that get submitted as the majority of them would rubbish nobody but the creator would want to play anyway. But for those maps that were truly special...this process could be quite lengthy.

and can I ask who is going to write the map editing tool that will allow your average joe(or even your above average joe with programming experience) to do this?
Algren Cole is offline   Reply With Quote
Old Jul 19, 2005, 03:07 PM // 15:07   #14
Lion's Arch Merchant
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Algren Cole
and can I ask who is going to write the map editing tool that will allow your average joe(or even your above average joe with programming experience) to do this?
This is probably the main problem. While some games have their own engines and tools, Guild Wars may not work that way. Most games, and not to mention MMORPG's take other pre-made engines and work from there. Ragnarok Online, for example, uses Granny 3D, which costs about $70,000 USD.
Magus is offline   Reply With Quote
Old Jul 19, 2005, 10:15 PM // 22:15   #15
Jungle Guide
 
Snowman's Avatar
 
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
Default

It would skyrocket the games popularity... people just love having something to do even the tedium that is building a map.

If they did this kind of update then they may as well allow 'open instances' so you don’t have to wait 3 bloody hours before you can play with any of your guild friends. (Because they are all "in a quest at the moment")

Then think of the potential and excitement the real role-playing community would get.. forget the 'role playing district'

How would you even go about trying to convince ANet to do all that?.. it would change the game completely.. if they did that of course then they wouldn’t have much to sell you anymore would they? Think about the anticipation that is built up over just two new maps!

I believe ideas like this would make guild wars a great game, as opposed to a unique game, but I suspect they would have to scrap purchasable expansions and go the charge monthly route ... they aren’t about to give up on their original ideas.

But we are still allowed to dream

The Snowman
Snowman is offline   Reply With Quote
Old Jul 19, 2005, 11:23 PM // 23:23   #16
Krytan Explorer
 
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
Default

Quote:
Originally Posted by Drakron
So go play NwN ...
Rather play EQ2, but NWN lasted longer than GW, so did Diablo 1 and 2.

Atleast 30 people I know got GW and left after a month as it is full of witty peeps like yourself.
Shadow_Avenger is offline   Reply With Quote
Old Jul 19, 2005, 11:36 PM // 23:36   #17
Desert Nomad
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Shadow_Avenger
Atleast 30 people I know got GW and left after a month as it is full of witty peeps like yourself.
"So what? A.Net already got their money..."
generik is offline   Reply With Quote
Old Jul 20, 2005, 03:55 AM // 03:55   #18
Ascalonian Squire
 
Join Date: Jun 2005
Guild: EVO
Profession: R/Mo
Default

Do you people honestly think a custom map builder would work for Guild Wars?! Come on...
Liante is offline   Reply With Quote
Old Jul 20, 2005, 04:44 AM // 04:44   #19
Desert Nomad
 
DrSLUGFly's Avatar
 
Join Date: May 2005
Location: European Server or International
Default

to solve the "uber farm" map problem (money maps, in starcraft) they could have inherent limitations on # of mobs per map (based on size) and limitations on proximity of mobs (based on cumulative level or something...) and definately on number of and proximity of chests/wreckages.

edit: a custom map maker would add years to the lifespan of this game, both in multi and single player. And it would take some of the stress off the dev team to keep up with player hunger.

Last edited by DrSLUGFly; Jul 20, 2005 at 04:47 AM // 04:47..
DrSLUGFly is offline   Reply With Quote
Old Jul 20, 2005, 05:36 AM // 05:36   #20
Jungle Guide
 
Join Date: May 2005
Default

What I meant by my comment is that gimmicky, easy to grasp maps will become popular, and you won't be able to find very many people to play the original maps with you.
theclam is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
mapping service to any city or town TheAnnihilator Services Offered 3 Jan 19, 2006 04:26 PM // 16:26
Waypoints - Better Mapping Radical Sardelac Sanitarium 0 Jun 01, 2005 03:56 PM // 15:56


All times are GMT. The time now is 08:59 AM // 08:59.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("